Alexander Nareyek


[Professional Activities]   [Contact Information]   [Personal]   [Publications]   [Research Interests]

 

Main Activities

Alexander Nareyek directs the interactive intelligence Labs (ii Labs) and the multi-disciplinary Games Lab at the National University of Singapore, where he also holds an assistant professorship. He received his diploma and Ph.D. from the TU Berlin/Germany, held positions at GMD-FIRST/Germany, Carnegie Mellon University/USA, and the Cork Constraint Computation Centre/Ireland, and served as CEO and CTO for Digital Drama Studios/Czech Republic. He is one of the leading figures in the field of game AI and serves on numerous academic and industrial committees. For the International Game Developers Association (IGDA), he is responsible for matters regarding artificial intelligence, and serves as chairperson of the IGDA's Artificial Intelligence Interface Standards Committee.

Alexander Nareyek's current research projects include "Automated Storyplanning in Games" (more info/links to follow soon), and Crackpot, the next generation of the labs' planning system (C++; successor of the DragonBreath engine / EXCALIBUR project).

[Further CV details at LinkedIn]

 

Organizational Activities

(You might also be interested in some general group coordination/management advice.)

Chairperson and founder of the AI Interface Standards Committee, 2002-
Chairperson of the International Game Developers Association's Artificial Intelligence SIG, 2003-
Moderator and co-founder of the International Game Developers Association's Artificial Intelligence SIG, 2000-2002
Member of the Media Development Authority of Singapore's Interactive & Digital Media Expert Group (IDM EG), 2007-
 
Editor of the Game AI Newsletter:   02/2008 09/2006 02/2006 09/2005 02/2005 12/2004   [Subscribe to the Newsletter]   [Tell me about a news item]
Guest editor of the Constraints Journal's special issue on Planning, 2003
 
Chair of the Serious Games for Education workshop at the 5th Asia Pacific Medical Education Conference (APMEC) 2008
Moderator of the Education in Games Roundtable at the Asian Game Developers Summit 2006
Co-Moderator of the 2005 Game Developers Conference Roundtable "AI Interface Standards: First Specifications"
Co-Moderator of the 2004 Game Developers Conference Roundtable "AI Interface Standards: Open Beta"
Co-Moderator of the 2003 Game Developers Conference Roundtable "AI Interface Standards: The Road Ahead"
Moderator of the 2002 Game Developers Conference Roundtable "Toward a Standardization of AI Interfaces"
Chair of the IJCAI-2001 Workshop on Planning with Resources
Chair of the ECAI-2000 Workshop on Local Search for Planning & Scheduling
Chair of the AAAI-2000 Workshop on Constraints and AI Planning

 

Keynote/Invited Talks

 

Program Committees

Program Committee Member of the 2009 AAAI Spring Symposium on Intelligent Narrative Technologies 2
 
Program Committee Member of the Fourth International Conference on Games Research and Development (CyberGames 2008)
Program Committee Member of the Fourth International Conference on Artificial Intelligence for Interactive Digital Entertainment (AIIDE 2008)
Program Committee Member of the CP/ICAPS 2008 Workshop on Constraint Satisfaction for Planning and Scheduling Problems (COPLAS'08)
Program Committee Member of the ECAI 2008 Workshop Artificial Intelligence in Games (AIG-08)
Advisory Committee Member of Apply AI Innovation 2008
 
Program Committee Member of the Third International Conference on Artificial Intelligence for Interactive Digital Entertainment (AIIDE 2007)
Program Committee Member of the AIIDE 2007 Workshop on Optimizing Player Satisfaction
Program Committee Member of the Third International Conference on Games Research and Development (CyberGames 2007)
Program Committee Member of the Second International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA 2007)
Program Committee Member of the 2007 IEEE Congress on Evolutionary Computation (CEC 2007)
Program Committee Member of the 2007 IEEE Symposium on Computational Intelligence and Games (CIG 2007)
Program Committee Member of the CP/ICAPS 2007 Workshop on Constraint Satisfaction Techniques for Planning and Scheduling Problems (COPLAS'07)
Program Committee Member of the ICAPS 2007 Workshop on Planning in Games (PG 2007)
 
Program Committee Member of the First International Conference on Digital Interactive Media Entertainment and Arts (DIME 2006)
Program Committee Member of the SAB-06 Workshop on Adaptive Approaches for Optimizing Player Satisfaction in Computer and Physical Games
Program Committee Member of the Sixth International Conference on Intelligent Virtual Agents (IVA'06)
Program Committee Member of the ICAPS 2006 Workshop on AI Planning for Computer Games and Synthetic Characters
Organization Committee Member of the ICAPS 2006 Workshop on Constraint Satisfaction Techniques for Planning and Scheduling Problems
Program Committee Member of the Second International Conference on Artificial Intelligence for Interactive Digital Entertainment (AIIDE 2006)
 
Program Committee Member of the Fifth International Working Conference on Intelligent Virtual Agents (IVA'05)
Program Committee Member of the IJCAI 2005 Workshop on Reasoning, Representation, and Learning in Computer Games
Program Committee Member of the First International Conference on Artificial Intelligence for Interactive Digital Entertainment (AIIDE 2005)
Program Committee Member of the SCI 2005 Track on Operations Research, Tools & Applications
Program Committee Member of the Second Multidisciplinary International Conference on Scheduling: Theory and Applications (MISTA 2005)
 
Program Committee Member of the 23rd Workshop of the UK Planning and Scheduling Special Interest Group (PlanSIG 2004)
Program Committee Member of the Tenth International Conference on Principles and Practice of Constraint Programming (CP 2004)
Program Committee Member of the Twenty-First International Conference on Machine Learning (ICML 2004)
Program Committee Member of the ECAI 2004 Workshop on Constraint Satisfaction Techniques for Planning and Scheduling Problems
Program Committee Member of the AAAI-04 Workshop on Challenges in Game AI
 
Program Committee Member of the Fourth International Working Conference on Intelligent Virtual Agents (IVA 2003)
Program Committee Member of the First Multidisciplinary International Conference on Scheduling: Theory and Applications (MISTA 2003)
Program Committee Member of the Third Workshop on Agents for Business Automation (ABA-03)
Program Committee Member of the SCI 2003 Track on Operations Research, Tools & Applications
 
Program Committee Member of the CG'02 Workshop on Agents in Computer Games
 
Organization Committee Member of the 2001 European Space Agency's Workshop on On-Board Autonomy
Program Committee Member of the Fifteenth Workshop on Planning, Scheduling, Configuration and Design (PuK2001)
 
Program Committee Member of the SCCC 2000 Workshop on Advances & Trends in AI for Problem Solving

 

Teaching and Supervision

Current PhD Students:

  • Jun Hu. 2007-

  • Amit Kumar. 2007-

Theses of Former Students:

 

Grants and Awards

Emmy Noether Fellowship of the German Research Foundation (DFG) (2002-2003)
Winner of the Founders Competition Multimedia 1998 of the German Federal Ministry of Economics and Technology (BMWi)
Enhanced Ph.D. scholarship by the German Research Foundation (DFG) (1997-2000)
1997 Best Diploma Thesis Award by the German National Research Center for Information Technology (GMD)

 

Memberships

Association for the Advancement of Artificial Intelligence (AAAI)
International Game Developers Association (IGDA)

 


Last update:
July 1, 2008 by Alexander Nareyek