Final Year Project Students: [Available Topics]
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Ongoing: National University of Singapore: Ankit KUSHWAHA ("Dynamic Pricing Strategies for Virtual Goods"), Ronald Jun Guo TEO ("Dynamic Pricing Strategies for Virtual Goods"), Rudy Hartono PEK ("Games vs. Movies - The Role of Own Acting"), Priyadarshini BANERJEE ("Players' Exploration vs. Sticking to the Tested and True")
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2011: National University of Singapore: Fang Yong FOO ("A Real-Time Engine for 2D Game Character Modifications"), Siyuan LIU ("An Artist Interface for the Specification of 2D Game Character Modifications"), Aditya Kristanto GOENAWAN ("Multi-Unit Tactical Pathplanning: Real-Time Dynamic Adaptation"), Unmukt GOEL ("Analyzing a Game Player's Experience"), Da WANG ("A Test Game for Psychological Experiments"), Saba LAL ("Empathy: Superman vs. Joe the Plumber"), Chrystal Yan Ling ANG ("Motivation Dynamics"), Bich Hong THI DAO ("Optimizing the Tension Curve for Entertainment"), Siqiang XU ("Player Reactions to Unexpected Reward Outcomes"), Augustine Zi Eu CHEONG ("Enhancing a Graphical User Interface for Planning"), Bharat BHATIA ("Visual Analysis of the Run-time Performance of a Planning System"), Shruthi RAMACHANDIRAN ("Memory Optimization for Dynamic Artificial Intelligence Systems")
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2010: National University of Singapore: Xuanyun Calista LEE ("How to Show and Act out Character Traits"), Daniel Wei TAN ("Gesture Design for Virtual Characters"), Tammy Man Li PAH ("Visualization Techniques for 2D Game Characters: an Artist Tool"), Neo Yuzhao NI ("Multi-Unit Tactical Pathplanning: Optimization and Extension"), Tracy Hui Li PAH ("Strategies for Avoiding Pleasure Conflicts in Multi-Player Games"), Tsyr Harn KOH ("Motivation Generation Techniques for Computer Games"), Zhang Pei CHAO ("Cues and Magnitude of Motivation for Computer Games"), Shi LI ("Game Physics Manipulation"), Cindy Si Min HO ("The Impact of Time Pressure on Motivation, Pleasure and Aversion"), Shang Jia TING ("The Impact of Perceived Effort on Motivation, Pleasure and Aversion"), Larry Jun Wen TOK ("Motivation and Perceived Pleasure and Aversion"), Samuel Sheng Nuo LIEW ("Analyzing the Intensity Roller Coaster in Entertainment"), Anita Shenglan KANG ("Memory Mechanisms for Entertainment Experiences"), Chern Kuan GOH ("Magnitude of Reward Propagation to Earliest Predictors"), Xinying CHEAH ("Reward Differences in Seeing an Action vs. Own Acting"), Christopher Aldo TANDAR ("Enhancing a Graphical User Interface for Planning"), Liang LI ("Transitioning to an Object-Oriented Language for Planning Systems"), Viet LE QUOC ("Memory Optimization for Dynamic Artificial Intelligence Systems"), Padma SUBRAMANIAN ("Dynamic Music Generation for Games"), Manoj XAVIER ("Hierarchical Action Handling for Continuous Local-Search-based Planning"), J.Vikneswaran A/L PALANIANDY ("Designing a Tool for Client-Server Architecture Evaluation for Online Game Service Providers")
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2009: National University of Singapore: Shan Ming KOH ("Visualization Techniques for 2D Game Characters: Dynamic Synthesis"), Hwan Ek LOW ("Integrating External Dynamics into Planning"), Joshua Zhi Ming TAN ("Realizing Meta-Planning"), Sidtharshini D/O MANUNETHI ("Cue Design for the Manipulation of Game Players"), Shasi ANAND.S ("Data Structures for Story Representation"), Ryan Weilun WEE ("Scene Patterns for Game Situations"), Zi Xu SIEW ("Player Manipulation in Gaming"), Shawna Chun Ghim TAN ("Actor Expressions"), Yingyu LIU ("A Graphical User Interface for Planning"), Gary Zisheng LIN ("Profiling a Game Player by Test Situations"), Keng Hong LER ("A Rule Engine to Drive Game Logic"), Wee Siang LEE ("Case-based Reasoning for Game Player Behavior Prediction: Feature Optimization"), Omar Naeem MALIK ("Multi-Unit Tactical Pathplanning: Optimization"), Wen Jun SEAH ("Multi-Unit Tactical Pathplanning for Games: Relaxation")
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2008: National University of Singapore: Irvin Chua XIANWEI ("Formalizing Story Structure Knowledge"), Stanley Huang JUNHAO ("Formalizing Character Generation Knowledge"), Lei LIU ("A Character Behavior Interface for the Source Game Engine"), Neelesh Chandrakant JADHAV ("A Pac-Man Game Framework"), Wenhe ZHAO ("Prediction of User Behavior in Gaming"), Haiqing WANG ("Multi-Unit Strategic Pathplanning")
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