Alexander Nareyek


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I am primarily interested in the areas of
Artificial Intelligence   and   Digital Entertainment
in general. This includes:

AI Technology Planning and scheduling; search and optimization; real-time reasoning; handling dynamic changes of a problem; partial observability, open worlds and non-deterministic effects; learning; knowledge representation
Virtual Actors Emotions and personality; social psychology; how a user perceives virtual characters and can be influenced by them
Crafting Experiences Storytelling; automated scene design; how to generate specific user feelings and reactions; cultural, social, gender and age differences; audience/user modeling
Human Brain Mechanisms Reward system; emotions; learning; planning

 


Last update:
January 9, 2010 by Alexander Nareyek